![]() The new AI, unsurprisingly, is far more advanced. But with our latest engine technology we can be a lot more flexible.” “Those are really great fights, and they hold up really well. Similarly, he described a lot of the battles in the original game as “hand scripted.” “You move here, they react by doing this that was just the level of technology that we had at the time and it was what made sense, and we got pretty good results,” he said. This meant that they had to reactivate and deactivate those brains based on where the character was and what they were doing. Gallant, who was a combat designer on the original The Last of Us, says the game could only handle eight AI “brains” at any given time, despite fights that often had more enemies than that. “We knew that we wanted to stay true to the original game as closely as possible, add what we think will heighten and enhance the experience but not fundamentally change the experience.” That mindset permeates the game, from everything you can see in the environment down to the battles against both humans and the Infected. ![]() It’s the first time we’ve taken on a full remake,” said creative director Shaun Escayg in an interview. ![]() “This is a unique project for Naughty Dog. ![]() Instead, the goal was to bring massively updated visuals and a host of quality-of-life improvements to a game that would otherwise stay true to its roots. Would developer Naughty Dog treat this as a total do-over, changing the level design, gameplay mechanics and player upgrades? It has become obvious over the last few weeks, as Sony released a handful of preview videos ahead of today's release, that that wouldn’t be the case. Aside from whether The Last of Us Part I is worth the $70 asking price, the question surrounding this remake is how much the original 2013 game was going to change. ![]()
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